This year the new generation of consoles will start. The PlayStation 5 by Sony and the Xbox Series X by Microsoft are, in the words of the developers, very different machines, each with its unique strengths and weaknesses, but which in both cases represent a giant technological step forward compared to their predecessors, PS4 Pro and Xbox One X.
Surely, you are already aware of one of the critical pieces of the consoles: the solid hard drive or SSD. Both consoles will have this type of storage device that allows much better optimization of size and resources, and above all, almost eliminates loading times.
In a video, Microsoft already showed how fast it would load these discs, compared to its current machines. However, it seems that Sony is taking this idea much further. In essence, it’s not just about reducing load times, but completely restructuring the console interface and menus to make accessing these games much more comfortable.
To do this, Sony patented a technology known as Direct Gameplay, which allowed “fragmenting” a game into several parts (for example, multiplayer or story mode levels) to be able to access them directly from the console menu, without having to load the entire game from scratch.
The images of the patent (which corresponds to September 2018, and of course, could have changed these years significantly) already suggest where the shots would go. Still, perhaps the most apparent explanation was made by Sony, behind closed doors, for its developers. Journalist Jason Schreier revealed that Sony defines it as “playing will be as easy as Netflix.”
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That is to say, that its operation would be similar to that of Netflix or the popular video platforms: from the console menu, we can instantly access not only the games but the “chapters.” In a matter of seconds, we would already be playing precisely at the level or mode we want. Something with which Sony wants to promote playing at odd moments, and not having to wait for a few hours to load everything from the beginning.
It is an idea that knows how to take advantage of technology to change the way we relate to games significantly. The ultimate goal is to make life easier for the player. And to spend as much time as possible playing and not waiting. It may be that at one time, the console start menus did not look anything like the ones we have now. Practically identical to each other for years.
Of course, we hope that it does not happen to us like on Netflix, where we can spend ten minutes choosing what to see.
PlayStation 5 characteristics
We collect the technical characteristics and the first games of the console, and some other aspects that remain to be confirmed. Such as the price of the PlayStation 5. But that analysts have advanced, based on the situation of the market, the amount of the previous consoles. And the competition of Xbox Series X by Microsoft and Nintendo Switch.
As a final summary of the characteristics of PS5, we can establish the following key points:
- CPU: 10.3 Teraflops, 36 CUs at 2.23GHz (variable frequency)
- GPU Architecture: Custom RDNA 2 Developed by AMD
- Memory / Interface: 16GB GDDR6 / 256-bit
- Bandwidth: 448GB / s
- Internal storage: 825GB custom SSD, expandable.
- IO at a speed of 5.5GB / s (Gross), it can reach a speed of 9GB / s (Compressed)
- Expandable storage: NVMe SSD slot
- External storage: support for USB HDD
- Optical disc reader: 4K UHD Blu-ray
- Geometry Engine to facilitate the management of simple polygons and primitive shaders
- Intersection engine dedicated to calculating lightning collisions to apply Ray Tracing
- Tempest Engine to generate 3D sound without the need for additional hardware
Here we leave you the technical specifications of PlayStation 5 confirmed by Sony . Mark Cerny, the architect of the machine, has made a presentation on PS5, which initially scheduled as part of the Game Developers Conference (the GDC 2020 has made by streaming). During the performance of PlayStation 5, some of the technical specifications of the new generation console. The power of the PS5 and the final architecture of the console have confirmed. It is a machine designed to lighten the loads and try to avoid bottlenecks in the traffic of information. Allowing more spectacular games, with a more significant graphic load and without the need for waiting.
As for the CPU, PS5 will have an eight-core processor based on AMD’s 7 nanometers Zen 2 architecture and GPU (graphics processing unit) based on AMD Radeon RDNA 2 architecture. This architecture allows lighting by ray tracing. Lightning) hardware accelerated. The power that this console is capable of is 10.3 Teraflops, 36 CUs at 2.23GHz
The console will feature an SSD solid-state hard drive that will speed up load times. To give us an idea, it is about reducing up to 10 times the time that PS4 PRO takes in a game like Marvel’s Spider-Man. The capacity of this hard disk will be 825GB. Cerny has rated the 5.5 GB / s hard drive read speed as the “craziest” element of the new architecture. This capacity can expand through an NVMe SSD slot (a bay that will support certain SSDs sold in the market).
It’s not about the speed of the hard drive, but the compression of the data on the journey. So Sony has included a custom decompressor in the IO of the hard drive. That allows us to reach up to 9 GB / s. With the possibility of choosing which part of the disk, the data stored.
The maximum graphics load that the console will support will be games in 8K resolution with a frame rate of 120 FPS. The standard to expected is games in native 4K resolution (that is, without rescaling) with 60 FPS.