At the end of the year, Xbox Series X and PlayStation 5 consoles will go on sale. It seems that life continues as before, but trees should not hide the forest. These are two physical consoles that will allow you to play video games locally, as in the last 40 years. But many experts recognize that they are only a brief pause before the storm. Phil Spencer no longer considers Nintendo and Sony his rivals. He doesn’t even rule out an alliance with them to face almighty enemies: Google and Amazon.
In an interview in the Technological Protocol publication, the Xbox chief explains that: “when we talk about Sony and Nintendo, we have tons of respect for them, but we see Amazon and Google as our top rivals.” And the explanation is devastating: “It’s not disrespectful to Sony or Nintendo, but traditional video game companies have left out of place. I guess they could try to recreate our Azure cloud, but we’ve invested tens of billions of dollars in the cloud over the years. “
Phil Spencer emphasizes that “Microsoft’s gaming business has nothing to do with the number of consoles you can sell. I don’t want to enter a format war with Sony and Nintendo while Amazon and Google are working on how to reach 7,000 million potential players “.
The reality is that: if the future of video games is in the cloud, the role of Nintendo and Sony, in everything other than creating games, is over.
The video game industry is vast and powerful, and in many countries, more money goes into than the cinema and music. But PlayStation 4 has barely sold 100 million consoles, and Xbox One and Nintendo Switch, about 50 million. Video games in the cloud aspire to exceed 1,000 million users, with a potential market of more than 5,000 million users.
To play the best video games of the moment, you have to spend a minimum of 350 euros on the hardware, and you need space to place and plug the console, a TV … The game in the cloud, you have to touch an icon on the mobile, tablet, or TV for playing instantly. The games work on Google, Amazon, or Microsoft servers, and you receive them in streaming:
Google presented its Google Stadia cloud game project a few weeks ago, and Microsoft will release Project xCloud at the end of the year. Sony has a similar service, PlayStation Now, but on a smaller scale. NVIDIA released GeForce Now yesterday. Amazon will present the same service, possibly this year.
In this ecosystem, Sony and Nintendo seem doomed to be secondary actors. As Phil Spencer has commented, they have no infrastructure in the cloud and ride dozens of billions of dollars. They don’t have that money.
In recent months Microsoft has shown that Sony, Nintendo, or Steam are no longer rivals. He publishes his exclusive Xbox games at the same time on PC and has started launching his games on Steam. He has released Xbox games on Switch, like Cuphead, and on PS4, like Minecraft. And it has boosted cross-play, so that Xbox, Nintendo Switch, and PS4 players can play together in multiplayer games.
The only way out for Sony and Nintendo is to partner with one of these server companies and hire their hosting services to offer cloud gaming. A future Nintendo or PlayStation streaming service running on Microsoft Azure servers? Sony and Microsoft have already signed the agreement. But the Japanese company will have to pay a high price for that rent.
This year fans of traditional consoles will enjoy the presentation of Xbox Series X and PlayStation 5. But the future of video games will be decided by Microsoft, Google, and Amazon unless users have something to say about changing consoles through the cloud.
Google Stadia, it is the future of video games
2019 was the year of streaming game services. PlayStation Now is finally in our territory, Microsoft has shown. And has let us play, Project xCloud and Google wants to enter through the big door in the world of videogames with Stadia.
Stadia is a glance into the future of video games. If with Game Pass, we said that it was the Netflix of video games, with its nuances, with Stadia. We can talk about something similar to the streaming video platform.
It is a service that will allow us to enjoy video games without having to install anything on a physical device. Nor have the necessary hardware to move those video games.
For saga lovers, Doom Masters is an essential book
With a Chromecast Ultra from the founder’s pack, and later on Pixel phones and any device with the Chrome browser. We can enjoy streaming video games thanks to a monthly 10 euro per month subscription charges.
The rest of the games, we will have to buy them, but for now, we already know that Destiny 2 will be one of the free ones. If you only want to play at 1.080p60, purchase digital games. And not having access to the permanent catalog, you can do so without a monthly subscription. The theory tells us that the system is just ‘fair,’ ‘but… how about our impressions playing Stadia? In the past Gamescom,
A demo of DOOM Eternal in Stadia.
And yes, by magic ‘magic,’ ‘it works. That is how to play DOOM Eternal in Stadia The demo of DOOM Eternal ran at 1,080p60, consuming 25 Mbps. Those 25 Mbps that, they didn’t have consumes for 4K TV. And they had not put the device to work in all its splendor.
That said, and being very skeptical about Stadia and its consumption. I can only say that I never thought. No matter how much faith I have in technology, that a game like DOOM Eternal, which has very dynamic gameplay and needs maximum precision, would feel so comfortable when playing streaming.
The Stadia command connects directly to its servers. And besides, there is a latency of about 60-70 milliseconds in the image. Something that for a professional player (not a very good player, a pro) is a lot,
Leaving the numbers aside, I can only say that my impressions of DOOM Eternal in Stadia are unbeatable. The image is clear, we don’t have the typical YouTube artifacts. And the control is precise, and as if I was playing with remote control on a PC, with a very stable frame rate.